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Игра: X-COM : UFO Defense (ENG)
Тип документа : FAQ Всего страниц : 96 Текущая : 68

[KSC] Rookies and squaddies who have not improved much yet were
wounded heavily should be sacked / discharged and money spent on
a new recruit. Remember that you still pay for each soldier even
when they are in the hospital recuperating. Of course, you can
try using the Transfer Trick to avoid paying for them...

7.5 Equipping Landing Crafts
There's an 80-item limit on what you can take with you per craft,
no matter it's a Skyranger or Avenger. Here's a couple tips on
getting the most out of those 80 items:

7.5.1 Use Laser Weapons
[CGW / KSC] Laser Weapons require no ammo, eliminating a large
number of items. Assuming two clips per weapons, 8 plasma rifles
vs. 8 laser rifles means 16 less items (2 clips each assumed).



XCOM:UFO Defense Frequently Asked Questions Page 32

Of course laser rifles are about 33% less powerful, but 16 more
items means you can take along more grenades and other things.

7.5.2 Bring uniform weapons
Don't bring both pistols and rifles, since they cannot use the
same ammo and adds one more item into the equation. Bringing one
more clip for one or the other is better.

7.5.3 Bring less misc. equipment
[KSC] You do not need a Medi-Kit on each person, just on
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