The SENSOR object is a switch which turns on when the player enters the ON
box of the sensor and will turn off when the player leaves the OFF box.
The DEATH_SENSOR object is a switch which turns on when all of the objects
linked to it are destroyed or deleted.
This is a switch object that can be turned off and on.
This is a switch that can be toggled only once.
This is a switch that, once toggled, will revert back to its default
state after a user definable delay.
Logic gates can be used to create sophisticated triggering devices for
objects. They work in the same way that real logic gates work.
The available gates are:
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