and background palettes is one half tile. You can increase the size of the
tiles in the palette by pressing "+" while the mouse cursor is over the
palette window. If you make the window larger than one tile wide the editor
will place multiple tiles in each row. You can similarly decrease the tile
size by pressing "-" while the mouse cursor is over the palette window.
In revisions 0.34 and greater the foreground and background palettes default
to one tile wide so you will not experience this situation.
B. Get the RESPAWNER object to respawn objects correctly?
The mention of the RESPAWNER object's existence was inadvertantly left in
the documentation when it was not fully implemented. The RESPAWNER object
currently only works with HEALTH objects and does not seem to work with
ammunition and other objects.
The RESPAWNER should not be used until the network patch is released.
C. Save my levels in the level editor?
You probably have Linux Abuse v0.32 or DOS Abuse v0.33. These versions are
known to have a bug in the level backup code that prevents a new level from
being saved. You can easily patch your program in the following manner.
1. Go to the lisp directory
2. Edit the file startup.lsp
3. Comment out (using a ;) or remove the line that reads
(setq keep_backups T). This should be the first or
second line in startup.lsp.
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