Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: Nightmare Creatures
Тип документа : Solution Всего страниц : 47 Текущая : 24

orb. Retrieve them as fast as you can as there are no creatures round here
to refill your time gauge with.

Continue your trek by running right to follow the trail once more. As you
approach the bend you'll see an iron gate to your right: break the
window next to it and grab the dynamite hidden within. As your blue bar is
now perilously low, crash through the iron gates next to you to confront the
werewolf there. Beware, if you move too far into the courtyard a cultist
will leap from a doorway to join the fray. Eliminate them both and break the
window to the left to get the ice weapon and a pistol. There is also a mine
at the other end of the yard on a pillar so you might want to have that as

Return to the main street and proceed down it and you're met by another
knife-man and gargoyle. Naturally, you must test out the ice weapon on these
hapless minions to see what it does.

Walk round the bend in the street and break the windows on the left to find
a pistol before making your way down the narrow alley opposite where you can
hear the ungodly sounds of some mis-created creature. Destroy the gate at
the end of the street and prepare yourself for the next challenge.

You now find yourself inside a meatlocker with two werewolves to keep you
company. Dodge round the carcasses and hack away at them from a distance.
When you are done, collect the full energy orb from the crate at the far
end, then smash your way out the other side.

Walk over to the cart with the barrel of gunpowder on it and shove it into
the gate opposite. Step through the smoke and walk into the warehouse on the
left of the street. Two werewolves leap from the tops of the crates to
... Далее >>

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