Level 1: Find The Workshop
As you begin your quest, you need to stock up on power-ups early on to deal
with the menagerie of monsters faced later in the game. Turn round as you
walk out into the street and go back through the door behind you. This leads
to some crates that need to be smashed to stock up on health. Once you enter
the street proper, you encounter one zombie: use a couple of Up +
Square moves to slice this fool in twain.
When you have been left to your own devices, you can do a smash and grab on
the shop front to your left and collect the power-ups there. Then turn right
and destroy the crates in the doorway opposite and kill the zombie behind
them to equip yourself with more goodies.
When you have got your fill of items, head down the street towards the gate
to get your mission underway. As you approach the gate a werewolf will leap
out at you from the doorway to the right, so have your finger poised over
the guard button. The werewolves attack swiftly, so hammering the attack
button doesn't usually work - you can either leap out of the way and go into
a combo when they are off balance or keep blocking and striking with a few
opportune kicks. After this lupine deviant has been put in Rolf's animal
hospital you can head into the cellar he was guarding and kick in the zombie
down there to get to the switch that opens the gate.
Once you have flicked the switch, a wolf enters the cellar via a secret
passage, so you have to deal with him before you can search this chamber
thoroughly for the many items that are concealed within.
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