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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 18

go into the ruined house. You will find an old man there who wants to trade
with you. Buy everything he has. You will get some useful items. Now head
back to the barrier. This place is a simple maze. You can cut straight
through it once you solve the place, but first you need to deal with some
headaches. The monsters here are the hilarious Clansmen, who sound like
Scotty on Star Trek, and the Colossal Baboons who are no laughing matter.
You can avoid the baboons by freeing their king. But to do that you have to
fight a bunch of clansman. The main goal here is gather up four ivory lion
keys and place a stone block on each of the four pressure plates found at
each corner of the dungeon. When you enter the East entrance of the plac
you find dying warrior who tells you the tale of the place. Past him to the
west is a door opened by a switch on the wall. This will lead to an area
with a spinner. There are four directions you can go in this spinner area.
Go north. It takes some getting used to but eventually you can do it without
a lot of effort. Due east of the north door in the next room is a Healing
and Mana Altar. Now, you can go north, east, or west when you enter the
north door. Unless you need to use the altars, go north. The first room you
enter has a side passage to the west full of stone blocks. Destroy the first
block and you will see an illusory wall. Enter and follow the passage
around. When you come out the other side, push the block in front of you
north onto a pressure plate. Now destroy the block to the west. You can then
enter a secret area and find members of the resistance. Take four stone
block figurines from the chests in there. They're needed for this level. Go
back past the blocks and head north. West is an area with lots of plates.
Cast a reflections on the lake spell and walk over the plates until the door
to the west opens. Go inside and find the withered hand key and the first
plate you need to weigh down. Put a block on it. Before you explore anymore
of the north section, go back to the spinner and head through the south
door. Either fight or avoid the baboon that you see, but head due south of
the door until you find a Green Baboon behind a force field. He's their
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