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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 7

Every time you step on the plate, more skulls fly. If you keep avoiding them
you will soon see lots of flying skulls. This is very dangerous because you
will get hit sooner or later, so take it like a man and empty those chests.
Now you can go back the way you came and unsummon the gargoyle. You will
then find a long hall with a door to the south and a door to the west. You
need a key to go west so enter the south door. You will find yourself in a
large room with rocks neatly laid out. Walk the length of the room along the
north wall and head south toward the entrance to the next room. There is a
spinner going on in this room that will try to mess up your sense of
direction. Try doing moves in reverse when this happens and make your way
into that room. It takes some effort. You will find a chest with the key and
three teleporters guarded by a juggernaut. The middle teleporter will take
you to the exit of the rock room so you don't have to deal with the spinner
again. Once you unlock the west door you find yourself in a similar room.
The far west door needs a key, the door to the south is opened by a pressure
plate. There is a stone block you need top destroy to free a pressure plate.
This will open the door to a room with a bunch of chests. One of the has the
key to the third area. The third area is the same. You'll need a key to go
further west. Entering the south door you'll see rolling rocks. Enter their
halls and find the gaps to get across to a room. Throw any switch you see.
Get the key in a chest. The fourth area is the final area. A door to the
south leads you to a room full of switches. Throw all the switches. Doors
open revealing chests. One door leads to the final room. To get in you have
to go to a side passage, kill the juggernaut and put a block on the pressure
plate. The other pressure plates will then let you in the door. Now head
upstairs to the second floor of the tower. There are three doors leading to
the stairs to level three. To open them you must do the following: Near the
doors is a switch in a recessed area. It causes a stone to roll onto a
plate. Throw it. Now, there is a pressure plate east of the stairs. Put
three big rocks on it. Another plate in the south requires a block. A wall
... Далее >>

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