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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 4

Heavenly Mend, Find Exit This is the easiest dungeon in the game and serves
to educate you on the game mechanics. You start out in a wine cellar. Make
your way to the door opened by a pressure plate on the floor. Stepping on
the plate opens it. Step inside and fight the guard. You may find it closing
on you before you can do that. This is because the guard stepped on a plate
on his side. Step back on your plate and the door will open again. The wine
cellar/basement level is pretty small. There are a few guards to kill. Two
will drop keys which will open the rooms on this level. In one room you will
find Lord Gryphon, who is dying. Talk to him and he will give you his signet
ring. You will need this when you finish the keep. The ground floor is
pretty straight forward. In four corners of the keep are stairs that go to
four separate towers. Each has some useful items. There are long halls on
either side of the castle and lots of rooms in between. I will break down
the areas by compass direction on the map. The South West Tower entrance has
no door. There is a healing altar nearby. This is where you use the strange
looking tokens that you find to heal yourself. The gold ones heal all your
points, the flesh colored ones heal a random amount of points. Upstairs in
the tower are two pressure plates. You need to weigh down the one in front
of the door first, with three rocks. Then step on the other plate. This will
open the door to the next room. A round switch on the wall opens an alcove
where two chests are hidden. There is also a chest on this level with the
spell of "Heavenly Mend of Unseen Artisans". Do not leave the keep without
this spell. It is essential to winning the gam and this is the only place
you find it. The South Corridor of the Keep has a flying skull spell coming
down the hall like clockwork. Wait for it to pass. You will see a door with
no way to open it. Find a side passage nearby. At the end is a switch on the
side wall. Throw the switch. A rock will roll back and forth, opening the
door in the south hall every now and then. Go to the door and wait for it to
open. You may get hit by a skull spell, so make sure you are healed up.
Inside you get your first shield in the game. The South East tower entrance
... Далее >>

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