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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 9

Once you reach the center of the maze, teleporters will block your way. You
need to enter them until you are next to a chest with the final pearl.
Teleport back and put the pearl in the hole in the wall. The next teleporter
will take you to the center where another teleporter whisks you away to an
area north of the maze, the entrance to the ship. THE SUNKEN SHIP Goal: Talk
to Demon You enter the ship and find yourself in a room with two exits to
the north. Either one takes you to a huge room in the center of the ship.
The far west side of this room is a altar of healing. You need a gold coin
to get in. The far east is a room with the demon the wizard told you about.
The demon wants eight hearts, which you get by killing the sailors on the
ship. You get four on the first level and four on the upper level. You may
want to wait until you have all the hearts before talking to the demon to
save trips back and forth. The north east door of the great hall is opened
by pulling the anchor switch. Inside the room are seven switches. Pull them
all. You can now enter seven doors off the hall. The south east door leads
to the stairs going up. Save them for after you finish clearing level one.
Somewhere near the western end of the great hall are two doors facing each
other. They are opened or closed by a pressure plate. To hold down the
plate, put a bag on rocks on it. Take them off to enter the opposite door.
Both rooms are identical. They have a teleporter and a wall switch. Two
pebbles will be on the floor. Get them, pull the switch, enter the
teleporter. Put a pebble on each pressure plate in the room you have arrived
in, then step in the teleporter to get sent back to the hallway. Only one
teleporter does this. The other keeps you in the room. You can now get into
four rooms at the west side of the ship. Now go upstairs. To the east of the
ship is a area with rooms and chests. A hidden room can be accessed by
fining an illusory wall near the area where a rolling rock is standing in a
side room. Enter the wall, throw the switch and two rocks roll onto plates,
opening up the hidden room to the far east. The middle section of the ship
has a large room with four blocks in the center. Push them onto the four
... Далее >>

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