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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 27

The layout is really simple and there are no heavy tricks to the place.
Enter and you find yourself in a huge room full of Slog Riders. This room is
a magic free zone, so you can't use spells. You have to fight. Run if you
have to or choose a corner and fight them one by one. To the north is a long
hall leading to the other exit. But it's useless to go that way until you
have raised the portcullis. Enter to the east of the large room and go all
the way north. Kill all the guards until you get a key. Take that key back
to the large room and enter the western area. Go north and find a chest with
a glowing ember inside. Take that to the south eastern room where a man is
encased in ice. Drop it on the floor. He will give you a key when he thaws
out. Go north to the one room you couldn't get into before. Use the wooden
dowel you should have found earlier and insert it in the mechanism. Move it
all the way to the left. Also throw all the switches on the wall to turn off
he spinners. Now you can make it to the north exit. But get ready to fight
three messengers waiting for you. THE IRON TITAN Quest item: Invincible Iron
This three level area is one of the most complex of all the dungeons. It is
also full of some nasty monsters and traps. It's the first dungeon to have
pits, so watch your step. The monsters here are poisonous, so start using
the anti-poison shield when you enter this joint. This place is really tough
to get through and a nuisance to back out of, so make sure you have all the
quest items you need before trying on this maze. The only things you won't
have by now are the Wood and the Iron for the chest. These you get here and
the next dungeon. Okay, upon entering you will see a big area to the north
with lots of blocks and four pressure plates. It's kind of a simple puzzle.
You want to push the blocks next to the plates onto the plates, which
creates teleporters. Then push the remaining blocks into each of the
teleporters and step through. This will take you to four separate rooms with
pressure plates. Push the blocks onto the plates and take the escape
'porters outta there. This will open up some halls around the rest of the
first floor. Before you weigh the blocks down, there will be holes in the
... Далее >>

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