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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 31

find four iron marks and an amulet called the Sigil of Fire. You also need
to find a scroll with the Words of Opening on it. This is all fairly simple.
You enter in the west. To the north is an opening. This leads to two altars.
Ahead in the east-west hall are pressure plates. These open and close holes
in the floor. You do not want to fall through these holes because the second
level is deadly hot. You need to find the Sigil of Fire before you can go
down there. So be careful. The spell the wind woman gave you will allow you
to float over holes and move faster. But when you use this spell, make sure
you aren't standing over a pressure plate when it wears off. For some reason
this is deadly. Anyway, down the hall, to the south are two illusory walls.
The first leads to an area you need to explore. In there, behind an illusory
wall, you will find a scroll with the words of opening on it. Read the
scroll then toss it. Another hall in this area is found behind an illusory
wall. It has spinners and holes in the floor. If you can make it to the end
you will find a teleporter. It will take you to an area where you can find
the Sigil of Fire in a chest. Put it on. Now, once you clean out this
section of the map, head back down the hall. The second south passage leads
to a door that requires and iron mark. You will need at least three of them
to enter through to the stairs leading down. So go west down the hall to the
first opening in the north. This leads to a hall of teleporters. To the east
is a illusory wall. Go down this hallway to an area where there is a spinner
that will make it really hard for you to weight down a plate in an alcove.
Do it anyway. An illusory wall in the north of this area has a mark and some
old armor. Go back to the teleporters. Enter and keep entering them until
you end up in a room to the west. You will find some useful stuff in here.
Between the teleporters is an illusory wall to the north. Enter there, head
east then north. In the end of that hall is a room. In a south west wall of
this room is a switch that opens passages to the east and west. The western
room has some rad armor that is less powerful than the knight's armor but it
gives to 25% protection against fire spells. To the east is a complex area
... Далее >>

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