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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 29

visited four separate rooms and weighed down four plates. Now make your way
back to the area to the north east where the four closed doors were (and th
switch). The doors will be open. The first three have chests. The fourth
takes you to a Packrat's lair. This is the only Packrat I found in the game.
If you find any others, let me know at the above e-mail address. Now you can
go to the third level. Pass the shrunken body. You will enter a room with
lightning wild tornadoes and rolling rocks. Do a reflections on the lake
spell and find the chest to the north. The stairs down are in the west. The
third and final level is pretty easy. Explore all the rooms you can until
you have five iron dragon keys. The monsters down here are Swarm Maidens. I
found the Fountain of Scorching Vapors spell kicks their ass. Usually only
one does the trick. You should have got that from the guy in the waterfall
in front of Gorge Keep. Anyway, after you have all the keys you can unlock
the five doors leading to the exit. On the way you will pass a room with two
altars. Take the stairs up and up. When you reach the first level a
messenger will attack you. He will drop a Soul Link spell when you kill him.
Now head out the door and straight for the land with the hand. THE QUAGMIRE
Quest Items: The Sword "Soul Wrought", Wood from the Wicked Tree, The
Whistle of Fiery Summons, the Spell of Dance on the Stone of Winds This
place is pretty cut and dry. With won't even detail it for you. Basically,
you're going to deal with a big, one level maze full of monsters. There are
some important things to do here though, so pay attention. Turn on all
switches you see. They look like wood knots in sticks imbedded in the walls.
Keep your eye peeled for illusory walls. There are lots of them on this
level and they hide a lot of important stuff. The monsters here are
poisonous, so keep using that anti-poison shield. Near the entrance a
messenger attacks you. He'll drop a whistle of fiery summons. Save it for
later. It's important. Make your way to the North West first. You will find
a lot of Mire Lurks, those green snaky dudes who do bad Peter Lorre
imitations. Here you will find a lot of gold coins. You'll need them. Trust
... Далее >>

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