WWW.GAMEZ.RU


Гав!






Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

/   В Корень
  Добавить коды
  Игровой чат
  Игровые Новости
  Поиск в базе
  Основная база
  Обсуждение игр
  Скачать игры
  Что нового?
  Top100 Games
  Ваше мнение?
 
 
 
КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 28

floor that will drop you down below. Unless you want to deal with that, just
push them blocks. The puzzle is simple. To the north and south of the plates
are the blocks you push on them. The other four blocks go into each of the
teleporters that appear. Shove them on the plates in those rooms. Straight
to the north of the entrance is a giant head coming out the floor. Talk to
him and hear his story. He needs you to use a magic immersion spell to free
him. But the area he is in is a no magic zone. There is a switch to the east
that will shut it off. Go into the east hall and follow it around to the
north. On the way you will come across a pressure plate that opens up a room
with two altars in it. To the west is some chests with goodies and a cube of
magic immersion maker. For some weird reason, if you use the cube sitting on
the floor, another will appear. I always do it just because it may have some
purpose in the game. Shrink the big guy's head, then walk past him and head
for the stairs. A lot of blocks will be in your way. Either push them or
destroy them. After the first block you will find an illusory wall. It leads
to a room full of stamina potions. You may want to use them to help you with
the blocks, but I never bother. Now head down to the second floor. First, go
north until you have to turn right past four closed doors. A rolling rock
will be in this area. You will see a south passage near the fourth door. Go
down it. Put a bag of rocks on the pressure plate, then throw the switch on
the wall. This will shut of the no magic zone on this level. Now walk past
the plate and take your bag back. Go back to the south. The hall wraps
around and you will see a hole in the floor. A plate in an alcove closes the
hole. Go into the illusory wall and shrink the giant's torso the way you did
before. Now go back to the hall and keep on going west. It will curve like a
snake. Beware of holes in the floor that open and close and spinners. On the
way you will see a mana altar. Eventually you will come to a room with a
plate in the center and four pebbles on the floor. Pick up the pebbles. Step
on the plate. A teleporter will appear. Step into it. Drop a pebble on the
plate where you appeared. Enter the escape 'porter and repeat until you have
... Далее >>

Выберите страницу:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


(Все страницы)
Кто прислал: - Когда: -:-:- - стр. 28 -




Рейтинг@Mail.ru

Since 1998, Oleg Ilin ()
WWW.GAMEZ.RU 2024.04.19 17:40:18All Rights Reserved