WWW.GAMEZ.RU


Гав!






Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

/   В Корень
  Добавить коды
  Игровой чат
  Игровые Новости
  Поиск в базе
  Основная база
  Обсуждение игр
  Скачать игры
  Что нового?
  Top100 Games
  Ваше мнение?
 
 
 
КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 5

is opened by pushing a stone block onto a nearby plate. You will enter a
room with rolling rocks. Find the stairs. In the tower is a Mana Altar which
can only be accessed by putting a gold coin in the hole in the wall next to
the door. At the East side of the keep is the exit to outside. Make sure you
finish the keep before leaving. You can reach the exit by pushing a block
onto a plate near the door. This leads to a hallway with some chests before
the true exit. Across from the Exit hall is a big Throne room where there
are several chests. You can enter this room by putting one stone on the
plate in front of the door. In this room is a messenger monster. These guys
are really tough to fight. I suggest using the offensive spells you find
earlier to soften him up first. If he is hurting youbadly, try running away
and healing up, then come back and finish him off. The North East Tower
entrance is opened by entering the room next door and placing three rocks on
each of the two pressure plates inside. There are two doors that open
periodically due to a rolling rock. Wait for them to open. One leads to the
tower. Upstairs you will find two pressure plates next to a switch in the
wall. Move back and forth on the plates until you can throw the switch. An
alcove opens revealing two chests. The North West Tower entrance is opened
by a switch in the wall. Near this entrance is a room with armor. It doesn't
hurt to get it before you go on. Upstairs in the tower are two pressure
plates you have to walk over before reaching the chests. Move fast and then
sidestep. These chests activate traps that send Earthen Fists flying at you
from behind. After you have searched every room, go outside the castle and
turn to face the ruins one step from the door. You will meet Parselfal, whom
Lord Gryphon spoke to you about. Parselfal will hand you a bag of gold coins
which come in useful later. Head on straight down the way you were coming to
the Dark Lantern, your next dungeon. THE DARK LANTERN Goal: Talk to Wizard,
Get Sea Shell of Summoning When you reach the causeway leading to the
Lantern Tower, you will see it is gone. Use the spell of "Heavenly Mend of
Unseen Artisans" to repair the causeway, then head to the tower. This is a
... Далее >>

Выберите страницу:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


(Все страницы)
Кто прислал: - Когда: -:-:- - стр. 5 -




Рейтинг@Mail.ru

Since 1998, Oleg Ilin ()
WWW.GAMEZ.RU 2024.03.29 19:07:18All Rights Reserved